Review and Game Analysis of
Mortal Kombat (SNES)
Mortal Kombat was the game that brought violence to the world of fighting games, but much more than a violent game, Mortal Kombat brought several new features to fighting games such as freezing techniques, abilities to appear and disappear, fighters and scenarios photo-realistic, among other things that besides being new at the time, also became trademarks of this series of video games.
Inspired by action movies and set with references to ancient China, Shaolin temples, martial arts movies, this game still didn't have the look of the Mortal kombat that we know today, but it had a very elegant and peculiar style.
With graphics made with footage of real actors, very realistic clay monsters, pre-rendered background scenarios, music set in martial arts movies, innovative combat techniques accompanied by simpler game mechanics than other fighting games, there was no way it wouldn't work, a great game that enchants even the current generation.
Game Plot
The plot takes place during the political scenario of domination of the Earthrealm Kingdom, which is how our world is called in the Mortal Kombat universe where our planet is secretly subjugated by more powerful kingdoms that are in other worlds, Shang Tsung, a sorcerer, that is the recent and usurper of throne of the kingdom where a great tournament will take place again, the torurnament that will decide the fate of planet Earth, Shang Tsung will once again counts on the help of the warrior Goro to maintain his dictatorial regime over this kingdom through the hegemony of his champions' victories in the Mortal kombat tournament, in case any of the rival participants, if they win, it will be the end of Shang Tsung's tyranny, but should he or his champions win again, completing their 10th consecutive tournament victory, then it will be the end of Earthrealm Kingom and our world as we know it.
The objectives of the participants are quite varied, fame, revenge, justice, honor or money, but it is worth remembering that in this version both the plot and the characters were not yet 100% defined, were initial ideas of something that would take more form in the second and third games of the franchise.
Arcade VS Super Nintendo
The Super Nintendo version had 6 different points from the Arcade version:
Nintendo opted to filter out the violence of the Arcade version, less blood during the game and less exaggeration in the fatalities.
Graphics and music inferior to the arcade, but maintaining the good quality we know from the SNES.
The game speed is a little lower than the original version, which was a good thing for first-time players.
Fixes for errors in the arcade version, such as Liu Kang's flying kick that missed the target, and Scorpion's teleportation attack that didn't work properly, even correcting the criteria on how to face Reptile, among other defects of the game.
Endings of the characters without the background arts of the original version, I really missed it that part.
Difficulty levels much lighter than the Arcade version, they could have created different levels and maintained an ultra hard level equal to the arcade one.
Among the pros and cons I still maintain my opinion that it is an excellent adaptation of the arcade for a home console, I recommend playing the SNES version first before playing the arcade version.
For more information about this version of the game, search our channel for my video review and analysis of Mortal Kombat Super Nintendo version.
Characters profiles, moves, Fatalities and Game Strategy:
>> Sub-Zero
>> Scorpion
>> Liu Kang
>> Johnny Cage
>> Sonya
>> Kano
>> Rayden
... checkout also our review and analysis:
>>>> Mortal Kombat SNES Game Review and Analysis (YouTube)
Brazilian Portuguese Version
>>>> Mortal Kombat SNES Revisão e Análise do jogo (YouTube)
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